The former is always the best way to go as it instantly drops the status, but if you want to try the latter, an easy way to do this is to go straight ahead from your location - don't drop down right where the goons are - away from the choppers, so you circle round the edge of the radar, and hide by the building. Once you have destroyed the antenna via the panel, you'll have to escape a K-Sec alert phase, performed by disappearing into a safe house or avoiding the radar. The final one is a gunner on an upper ledge, who is best taken last once those on the ground have been taken out. Here, take down the three guards round the base of the antenna (as usual, getting them together and kicking them into one another takes off a strong dose of health). Mischief Makerīefore the next main story mission, meet with Nomad for the Mischief Maker objective in Triumvirate Drive to destroy an antenna. Keep following the Runner's Vision now until you're outside, it's then a pretty easy run back to the Zephyr Transit Hub. With the amount of gunfire round you, there's no point in stopping and fighting your way past the sentries use your momentum to stun them as you run past the two on the walkway, leaping through the window, and then another wall of glass at the end of the office. Here, you have to dash out of the building to escape. Shimmy to the right, round the corner, drop down, get the bag and leave via the door to continue.Īfter you've planted the shotgun, head back up the stairs and across to the other side, following the Intruder's steps up more struts, through a vent and some offices until you reach the door, and another cutscene. To reach it, move back to the ledge where you first jumped to this area, and run and jump to grab hold of a thin ledge running at the top of the wall in the centre of the hall.
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